We’ve made several important improvements to the game’s loot system, focusing on fixing bugs and optimizing drop mechanics for party-based gameplay.

âś… Loot Drop Changes:

  • The behavior of <SELECT> loot groups has been revamped.

  • Previously, the item chosen from a <SELECT> was the same for the entire party, based on a single player’s luck. Now:

    • Each party member rolls their own individual drop chance.

    • Drop rate buffs now apply properly for each player.

    • Items received from a <SELECT> group may vary among party members based on personal luck.

  • Fixed a bug that prevented certain items inside <SELECT> groups from dropping due to faulty luck calculations.

  • Drop buffs are now more effective and consistently applied.

🆕 Technical Improvements:

  • Added a global loot system, enabling special items to drop from any monster during events or special conditions.

  • Refactored the DropByKill function to improve modularity and code reuse.

  • Fixed a bug that teleported all party members out of the dungeon if one member left under specific conditions.

  • Added a new auto-loot function, especially useful for large-scale monster events.

  • Fixed last-hit logic so that loot assigned to the final attacker is now awarded correctly.