We’ve made several important improvements to the game’s loot system, focusing on fixing bugs and optimizing drop mechanics for party-based gameplay.
âś… Loot Drop Changes:
-
The behavior of
<SELECT>
loot groups has been revamped. -
Previously, the item chosen from a
<SELECT>
was the same for the entire party, based on a single player’s luck. Now:-
Each party member rolls their own individual drop chance.
-
Drop rate buffs now apply properly for each player.
-
Items received from a
<SELECT>
group may vary among party members based on personal luck.
-
-
Fixed a bug that prevented certain items inside
<SELECT>
groups from dropping due to faulty luck calculations. -
Drop buffs are now more effective and consistently applied.
🆕 Technical Improvements:
-
Added a global loot system, enabling special items to drop from any monster during events or special conditions.
-
Refactored the
DropByKill
function to improve modularity and code reuse. -
Fixed a bug that teleported all party members out of the dungeon if one member left under specific conditions.
-
Added a new auto-loot function, especially useful for large-scale monster events.
-
Fixed last-hit logic so that loot assigned to the final attacker is now awarded correctly.