After a lot of work, we're happy to announce that all server-side executables are now fully compiled and working in x64!
On June 28, 2025, these builds will be deployed to our test server to verify if any bugs or regressions have appeared due to the transition from x86 to x64.
This is a huge step for RaiderZ Global and will allow us to continue improving stability, performance, and compatibility with modern systems.
✅ The alpha client is also compiling successfully in x64, though it still needs a lot of work before it's ready for public use.
⚠️ Our internal tool for generating navigation meshes, Coretool, still has issues exporting navmesh in x64. For now, we’ll keep using the x86 version for that part — but it’s not a blocker.
This upgrade opens the door to deeper bug fixes and better infrastructure overall. Thank you for your support as we continue this journey!