We’ve officially started testing the x64 server build — and so far, things are running smoothly!

✅ Several issues that were previously hard to track are already showing improvements. For example:

  • NPC positioning bugs in combat (such as with KTX) have been fixed under the new architecture.

We’re also testing a client-side optimization for the current NA binary. This update targets a long-standing issue where:

  • FPS would gradually drop after being online for a long time;

  • Or during/after heavy combat scenarios;

  • The only current fix was to relog the character.

With this new optimization, FPS stays stable even after extended play or combat-heavy sessions.

These fixes are still under active testing — and we’ll share more as we confirm stability.

Thank you for your continued support during this transition. The move to x64 is already proving to be a huge win for RaiderZ Global!