We’ve officially started testing the x64 server build — and so far, things are running smoothly!
✅ Several issues that were previously hard to track are already showing improvements. For example:
-
NPC positioning bugs in combat (such as with KTX) have been fixed under the new architecture.
We’re also testing a client-side optimization for the current NA binary. This update targets a long-standing issue where:
-
FPS would gradually drop after being online for a long time;
-
Or during/after heavy combat scenarios;
-
The only current fix was to relog the character.
With this new optimization, FPS stays stable even after extended play or combat-heavy sessions.
These fixes are still under active testing — and we’ll share more as we confirm stability.
Thank you for your continued support during this transition. The move to x64 is already proving to be a huge win for RaiderZ Global!