First of all, thank you to everyone who sent detailed reports and videos. Your feedback helped us track down the last issue affecting stamina/energy regeneration and get a solid fix out quickly.
🛠️ Core Change: Stamina & Energy Regeneration Restored
In original RaiderZ, base status regeneration ticks every 5 seconds. Our server temporarily used a 2.5s tick with values reduced by 50% to mitigate instability. This week we finished fixing the underlying problems and restored the original 5s tick and values.
Original (restored) regeneration values
State | HP per tick | Energy per tick | Stamina per tick | Tick interval |
---|---|---|---|---|
Out of combat | +20 | +60 | +50 | Every 5s |
In combat | +1 | +24 | +30 | Every 5s |
Note: The regeneration tick does not progress while you are holding block/guard.
✔️ What we fixed this week
- Client ↔ Server sync: Removed unnecessary message exchanges and kept only what’s essential to ensure status values match exactly on both sides.
- Visual instability: Fixed a communication issue that caused status bars—especially Stamina—to appear unstable or to jump.
- Double/incorrect stamina charges: Adjusted server-side checks to prevent duplicate or unintended stamina consumption.
- Exact tick timing: Ensured the regeneration tick fires precisely every 5 seconds under the intended conditions.
If you still notice anything odd with Stamina or Energy regeneration, please report it and, if possible, include a short video so we can investigate.
🚫 Shadow Walk cooldown abuse
Fixed an issue that allowed Shadow Walk to be used repeatedly during combat without respecting its cooldown.
🛡️ Super Armor duration (under observation)
We have deployed a correction intended to fix Super Armor lasting longer than it should on certain skills. This change is currently under observation and may be fine-tuned based on live data.
📌 Previously unlisted event changes
- Chimera Event Boss: Increased the boss’s Defense and HP.
- Damage-based rewards: Rewards now scale with your total damage dealt. To obtain all rewards, you must deal at least 20,000 cumulative damage to the boss.
Thanks again for your patience and the helpful reports. See you in-game! ⚔️