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Regeneration, Stamina, and Combat Adjustments

Nota de Atualização · 17/09/2025

This update restores the original RaiderZ regeneration timing and values after resolving the underlying stability issues.


The server had temporarily used a 2.5-second interval with regeneration values reduced by 50%. Regeneration now occurs every five seconds with the original values.


### Regeneration Values


| State | HP per tick | Energy per tick | Stamina per tick | Interval |

|---|---:|---:|---:|---|

| Out of combat | +20 | +60 | +50 | Every 5 seconds |

| In combat | +1 | +24 | +30 | Every 5 seconds |


The regeneration timer does not progress while the player is holding Block or Guard.


### Synchronization and Stamina Fixes


- Removed unnecessary communication between the client and server while preserving the messages required to keep status values synchronized.

- Fixed status bars—particularly Stamina—appearing unstable or changing unexpectedly.

- Added server-side checks to prevent duplicate or unintended stamina consumption.

- Corrected regeneration timing so that ticks occur precisely every five seconds under the intended conditions.


### Shadow Walk


Fixed an issue that allowed Shadow Walk to be used repeatedly during combat without respecting its cooldown.


### Super Armor


Applied a correction for certain skills causing Super Armor to last longer than intended.


This change remained under observation and could be adjusted based on live-server results.


### Chimera Event Changes


The following previously undocumented changes were also confirmed:


- Increased the Chimera event boss’s Defense and HP.

- Updated rewards to scale according to each player’s total damage.

- Players must deal at least **20,000 cumulative damage** to receive all available rewards.


Players who encounter unexpected Stamina or Energy behavior should submit a report with a short video when possible.