We’ve made several important improvements to the game’s loot system, focusing on fixing bugs and optimizing drop mechanics for party-based gameplay.
? Loot Drop Changes:
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The behavior of
<SELECT>loot groups has been revamped. -
Previously, the item chosen from a
<SELECT>was the same for the entire party, based on a single player’s luck. Now:-
Each party member rolls their own individual drop chance.
-
Drop rate buffs now apply properly for each player.
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Items received from a
<SELECT>group may vary among party members based on personal luck.
-
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Fixed a bug that prevented certain items inside
<SELECT>groups from dropping due to faulty luck calculations. -
Drop buffs are now more effective and consistently applied.
?? Technical Improvements:
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Added a global loot system, enabling special items to drop from any monster during events or special conditions.
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Refactored the
DropByKillfunction to improve modularity and code reuse. -
Fixed a bug that teleported all party members out of the dungeon if one member left under specific conditions.
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Added a new auto-loot function, especially useful for large-scale monster events.
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Fixed last-hit logic so that loot assigned to the final attacker is now awarded correctly.