🎮 Developer's Note: Staying True to RaiderZ's Core Spirit

Satoshi

Satoshi

10/01/2025 07:00

Hello everyone,

I've noticed that many of you have been suggesting nerfs for monsters/bosses, changes to drops, and alterations to skills. I want to make it clear that I do not intend to nerf monsters or create solo versions of dungeons, as this would destroy the aspects of RaiderZ that made me love the game. I know RaiderZ has its flaws, and I plan to improve them, but changing what made me want to work on this game is not on my list.

For example, the Goblin Golem is an extremely difficult boss for a beginner player, but it was exactly this difficulty that made me enjoy RaiderZ. I still remember the joy I felt the first time I finally managed to defeat him. I know making it easier would make some players happy, but it would also drive others away since we can never please everyone.

Speeding up the leveling process for new players to quickly reach the maximum level, and especially getting them accustomed to easy challenges, will only increase the dropout rate. Players will face a shock when encountering the difficulty in the Temple dungeon, for example.

Key Points:
  • I will not modify drops, except for specific points.
  • I do not want to and will not nerf mobs or bosses.
  • I do not want to and will not create solo dungeons unless the dungeon is designed with that mechanic from the beginning, and it would have no party version.
  • I do not plan to make player skill changes at the moment.

I'm open to suggestions for changes in the future once all bugs are fixed. Here's what I plan to do in parallel with bug fixes:

Planned Improvements:
  • Add new events, similar to Christmas and Halloween, at other times of the year to ensure players have activities even after reaching the maximum level.
  • Develop new systems as suggested, as long as they do not take much time and do not conflict with the core mechanics of RaiderZ.
  • Improve points like what happens when reaching Mt. Eda or Grand Wall without sufficient level to continue quests, either by adding new side quests or creating new ways to gain experience.

As I see fit, I will edit this post by adding, modifying, or removing some parts. Your feedback is always welcome and appreciated!

galaxymini

galaxymini

10/01/2025 07:11

ai ai ai....

noname

noname

10/01/2025 10:41

Good day, I'm new to your server, are you planning to add the Russian language or at least support it in the chat?

Heilung

Heilung

10/01/2025 14:52

Key Points:

Keeping the droprates as low and the level progress as slow as it is right now makes less players want to play on the server, reach lvl 40 and makes players have less characters overall - and the server less content and active characters.

It's simply a too big effort to craft gears while lvling which results in everyone being undergeared and rather asking for help for certain bosses than grinding for hours-days the necessary gears.

Planned Improvements:

All planned improvements and new content are based on addressing the very basic core issues this server currently has. However, this seems to have been forgotten and there appears to be no willingness to change or focus on resolving them.

One example of many issues:
Content for events and new maps can not be balanced while the damage calculation is that far off and simply broken.