Building a future we can maintain

Client 2.0

A parallel, experimental 64-bit game client with DirectX 11, built to give RaiderZ Global a technical foundation we can understand, improve and maintain for the years ahead.

Where this work begins

Why build a new client?

The current live client originated from the North American release and has served the community well. Its source code is not available to our team, however, which limits structural fixes and makes deep client-side investigation impossible.

The RaiderZ Global server and Client 2.0 share the same development lineage, giving the team source-level access on both sides of the connection for the first time.

Access creates possibility, not instant perfectionHaving the source lets us investigate and improve the client. It does not make an Alpha build automatically complete or stable — that is why measured testing matters.

More than a visual upgrade

Why a new client matters

The NA Client keeps the complete experience available today. Client 2.0 is the long-term work enabling future technical progress.

01

Source-level control

A codebase we can inspect and improve lets us investigate client problems at their source instead of only working around them.

02

A modern 64-bit foundation

Moving from the live client’s 32-bit architecture to x64 removes an important memory constraint, while DirectX 11 gives us a better base for current Windows versions, drivers and hardware.

03

Sustainable development

A maintainable client makes careful fixes, diagnostics and future improvements possible without replacing the game players love.

Available now

Live client

The complete 32-bit NA Client remains available in the same live world while Client 2.0 evolves.

  • The current 32-bit client, launcher and normal game service continue unchanged.
  • Alpha work does not turn unfinished experiments into patch notes.
  • DirectX 9 rendering and the existing closed client code remain its technical baseline.

In development

Client 2.0 — Early Access

Client 2.0 is the new x64 application for playing on the same live server. Its rendering, stability and compatibility continue to evolve.

  • Native x64 architecture, DirectX 11 foundation and improved technical diagnostics.
  • Results are compared with the same tester’s live-client baseline.
  • The launcher was rebuilt for the new client distribution and update flow.
One live world

Client 2.0 and the NA Client connect to the same RaiderZ Global live server and use the same account.

Progress without hiding the rough edges

The current state of Client 2.0

Rebuilding from an earlier source base means some behaviour already correct in the live client must be identified and restored. A temporary regression is evidence to investigate, not a feature we intend to keep.

Replacement standardThe NA Client remains available until Client 2.0 reaches the compatibility, stability and gameplay quality required to become the definitive client.

Evidence before release

How community testing helps

Different PCs reveal different problems. Structured comparisons help us separate hardware-specific issues from general client regressions.

  1. 01
    Record the baseline

    Applicants tell us how the current client performs on their PC and settings.

  2. 02
    Select useful coverage

    Testing waves include different processors, graphics cards, Windows versions and player profiles.

  3. 03
    Compare consistently

    Testers repeat scenarios with comparable settings in the NA Client and Client 2.0.

  4. 04
    Report evidence

    Clear reproduction steps, screenshots, video and diagnostics turn discoveries into actionable work.

Early Access means continuous evolutionFeatures may change, fail or be removed. Access is granted in waves and does not promise a public release date.