Experimental clientClient Alpha is a separate application build, but it connects to the same live game service as the current client. Features may change, be delayed or be removed.
The Arena gets a top-to-bottom review, the character window, item tooltips and maps are brought back in line with the original game, zone loading becomes up to seven times faster, and a long list of combat timings, visual effects and player-reported issues receive fixes.
Client Alpha now installs alongside the current client and connects to the same live server, accounts, characters, and progression, while combat, projectiles, chat, trading, mail, and many player-reported issues receive major fixes.
The latest Client Alpha patch improves combat timing and network movement while delivering player-reported fixes for controls, quests, mounts, corpses, crafting, reputation, and stability.
Client Alpha received a major movement rewrite, extensive combat and interface fixes, significant performance improvements, launcher updates, and the first generation of our new development tools.
Client Alpha received major improvements to combat timing, weapons, animations, visual effects, video playback, maps, inventory behavior, and interface systems.
Client Alpha received new graphics and gameplay options, clearer combat information, stronger connection stability, memory safeguards, and important engine maintenance.
A stability-focused development period improved crash reporting, window management, controls, buffs, reconnecting, audio and several systems affected by leftover session data.
Combat timing, projectiles, NPC behaviour and enchant effects received a broad refinement pass, accompanied by performance improvements and fixes for several everyday gameplay problems.
This stage focused on visual parity and smoother gameplay, correcting effects, lighting, targeting and mount controls while removing several sources of freezes and stuttering.
The new Alpha launcher and installer took shape alongside major improvements to movement, cloth physics, equipment visuals, enchant glow, animations and combat responsiveness.
Client Alpha brought mounts, character customization and trading systems back to life while improving controls, movement synchronization and beginning work on a new launcher.
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