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Patch Notes: Gold Cap, Combat, and General Fixes

Patch Note · 08/10/2026

More room for your gold


The gold limit per character has been increased from 40,000 to 100,000 Gold. Value input fields and the Trade Market have also been updated to accept amounts above the previous limit.


Skills and combat


  • Ice Barrier now hits once per cast, following the original behavior of the skill. Previously, it could hit the same target two or three times.

  • Ice Barrier and other area skills used while moving now land at the chosen location. Moving the camera immediately after using the skill no longer changes the position of its area.

  • Burning Meteor now deals its impact damage when the meteor reaches the ground, approximately 1.5 seconds after the cast. After the impact, the burning effect deals damage every second.

  • Cold Wave now hits five times, as it did in the original version, instead of four. The same correction was applied to other damage and healing effects over time that could lose their final activation.

  • Buff effects with a short delay are now applied at the correct moment. Auras can also no longer activate twice at the same instant.

  • Buffs, timers, and protection windows such as Super Armor and invincibility now maintain their correct duration even when the server is under heavier activity.

  • Moving during a skill should no longer cause your character to return to a previous position when the animation ends. Attacks that follow the character should also land at their actual position.


Bosses and monsters


  • Ellynuvia and Leshy should no longer become stuck or remain frozen after returning to their area. When pulled too far away, they return to their original location and can continue the battle normally.

  • Temple Guardian in the Epic Temple of Renas can once again attack and return to its area correctly. Its long stabbing attack has also been restored.

  • Monsters that finish a battle away from their original position now return to the correct location.

  • Night monsters in Sacred Grassland now appear even when no players were on the map when night began. The same correction was applied to monsters that depend on weather conditions.

  • Icons displayed above NPCs have been adjusted to follow their original behavior. Monsters should no longer appear with shop icons above their heads.

  • Eroded Cave: the invisible barrier now disappears when the conversation ends. It will also be removed if the characters involved notice the player.


Hell Hound

  • Capture bombs now explode correctly and knock down the captured monster.


Quests


  • Brilliant Mixture and Guardian Unguent now complete as soon as their waiting time ends. Players no longer need to leave and enter the game again before turning in these quests.


Interface


  • In full-screen mode, players using Windows display scaling above 100%, such as 125%, can now move the cursor to every edge of the screen.

  • Guild member notes now remain within their respective rows.

  • The Events window keeps its locked position after the player leaves and enters the game again.

  • At the end of a war, the boss health bar now drops to 0% instead of remaining at 100%.

  • Switching characters on the character selection screen no longer leaves the previous character's title effect visible.